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	<title>Musashi Blades</title>
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	<link>http://www.musashiblades.com</link>
	<description>Creating digital content for you!</description>
	<lastBuildDate>Mon, 15 Aug 2011 04:03:13 +0000</lastBuildDate>
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		<title>Current Events &#8211; Please Read</title>
		<link>http://www.musashiblades.com/general/current-events/</link>
		<comments>http://www.musashiblades.com/general/current-events/#comments</comments>
		<pubDate>Mon, 15 Aug 2011 04:01:50 +0000</pubDate>
		<dc:creator>Ayame</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.musashiblades.com/?p=315</guid>
		<description><![CDATA[Hello all, I am sure you have noticed that I have not been around much lately. I have been dealing with life and trying to get things sorted out so I have more time to work in Second Life. Unfortunately I have not been very successful in doing so. I am currently packing to move [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>What&#8217;s going on with Ayame?</title>
		<link>http://www.musashiblades.com/general/whats-going-on-with-ayame/</link>
		<comments>http://www.musashiblades.com/general/whats-going-on-with-ayame/#comments</comments>
		<pubDate>Mon, 06 Dec 2010 07:38:06 +0000</pubDate>
		<dc:creator>Ayame</dc:creator>
				<category><![CDATA[Combat System Development]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Work In Progress]]></category>

		<guid isPermaLink="false">http://www.musashiblades.com/?p=302</guid>
		<description><![CDATA[As some of you may already know, I am struggling a bit financially. I have tried to give my full attention to C:SI and SL in general, but it is not enough to keep me alive, so I am looking for alternative ways to support myself, with the intention of continuing the C:SI development in [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Linden Lab finally adds a useful function!</title>
		<link>http://www.musashiblades.com/combat-system/llsetlinkprimitiveparamsfast/</link>
		<comments>http://www.musashiblades.com/combat-system/llsetlinkprimitiveparamsfast/#comments</comments>
		<pubDate>Mon, 25 Oct 2010 04:38:38 +0000</pubDate>
		<dc:creator>Ayame</dc:creator>
				<category><![CDATA[Combat System]]></category>
		<category><![CDATA[Combat System Development]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.musashiblades.com/?p=298</guid>
		<description><![CDATA[There is now a new function: llSetLinkPrimitiveParamsFast, that allows for instant changes to link sets. From the wiki: Function: llSetLinkPrimitiveParamsFast( integer linknumber, list rules ); Set primitive parameters for linknumber based on rules with no built-in script sleep. This function is identical to llSetLinkPrimitiveParams except without the delay. Source: LSL Coding Wiki Page What this [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Update Status &#8211; Important Information</title>
		<link>http://www.musashiblades.com/work-in-progress/update-status-important-information/</link>
		<comments>http://www.musashiblades.com/work-in-progress/update-status-important-information/#comments</comments>
		<pubDate>Tue, 28 Sep 2010 23:52:38 +0000</pubDate>
		<dc:creator>Ayame</dc:creator>
				<category><![CDATA[Bug Stomp]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Work In Progress]]></category>

		<guid isPermaLink="false">http://www.musashiblades.com/?p=294</guid>
		<description><![CDATA[If you have been reading my posts, you probably have seen that I have sent out updates for a few of the weapons now. I have delayed releasing more updates due to new issues arising at the same time that the Havok 7 server release was being implemented across the grid. This time has not [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Hand-To-Hand Melee &#8211; Work In Progress</title>
		<link>http://www.musashiblades.com/work-in-progress/hand-to-hand-melee-work-in-progress/</link>
		<comments>http://www.musashiblades.com/work-in-progress/hand-to-hand-melee-work-in-progress/#comments</comments>
		<pubDate>Thu, 23 Sep 2010 04:18:10 +0000</pubDate>
		<dc:creator>Ayame</dc:creator>
				<category><![CDATA[Fist]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Weapons]]></category>
		<category><![CDATA[Work In Progress]]></category>

		<guid isPermaLink="false">http://www.musashiblades.com/?p=289</guid>
		<description><![CDATA[A first look at the Hand Wraps I am making for the first release of Hand-To-Hand Melee for C:SI. I have had a lot of requests to release the H2H fighting, and I plan to make some nice fist weapons and gloves, but I thought it would be nice to do a traditional bandage hand [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>Shin da Teki featured in MAD Image Photo Shoot</title>
		<link>http://www.musashiblades.com/general/shin-da-teki-featured-in-mad-image-photo-shoot/</link>
		<comments>http://www.musashiblades.com/general/shin-da-teki-featured-in-mad-image-photo-shoot/#comments</comments>
		<pubDate>Wed, 08 Sep 2010 05:16:10 +0000</pubDate>
		<dc:creator>Ayame</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.musashiblades.com/?p=282</guid>
		<description><![CDATA[Check out the full outfit and photo shoot at MAD Image.]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dynasty Flame Katana featured in MAD Image Photo Shoot</title>
		<link>http://www.musashiblades.com/general/dynasty-flame-katana-featured-in-photoshoot/</link>
		<comments>http://www.musashiblades.com/general/dynasty-flame-katana-featured-in-photoshoot/#comments</comments>
		<pubDate>Sat, 04 Sep 2010 19:22:28 +0000</pubDate>
		<dc:creator>Ayame</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.musashiblades.com/?p=277</guid>
		<description><![CDATA[Check out the full outfit and photo shoot at MAD Image.]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Musashi Naginata Work-In-Progress</title>
		<link>http://www.musashiblades.com/work-in-progress/musashi-naginata-work-in-progress/</link>
		<comments>http://www.musashiblades.com/work-in-progress/musashi-naginata-work-in-progress/#comments</comments>
		<pubDate>Fri, 20 Aug 2010 21:28:02 +0000</pubDate>
		<dc:creator>Ayame</dc:creator>
				<category><![CDATA[Work In Progress]]></category>

		<guid isPermaLink="false">http://www.musashiblades.com/?p=271</guid>
		<description><![CDATA[Here&#8217;s a quick shot of the Naginata I am working on. Animations take hours and hours to make. I believe I spent roughly 60 hours making the Staff/Polearm animations. They were not so easy to make. Working in poser you have to manually move the body parts while ensuring that the body twists and bends [...]]]></description>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Akuma no Tsubasa featured in MAD Image Photo Shoot</title>
		<link>http://www.musashiblades.com/news/akuma-no-tsubasa-featured-in-mad-image-photo-shoot/</link>
		<comments>http://www.musashiblades.com/news/akuma-no-tsubasa-featured-in-mad-image-photo-shoot/#comments</comments>
		<pubDate>Fri, 20 Aug 2010 20:14:40 +0000</pubDate>
		<dc:creator>Ayame</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.musashiblades.com/?p=262</guid>
		<description><![CDATA[Check out the full outfit and photo shoot at MAD Image.]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Havok7 causing Havoc!</title>
		<link>http://www.musashiblades.com/news/havok7-causing-havoc/</link>
		<comments>http://www.musashiblades.com/news/havok7-causing-havoc/#comments</comments>
		<pubDate>Wed, 18 Aug 2010 21:23:31 +0000</pubDate>
		<dc:creator>Ayame</dc:creator>
				<category><![CDATA[Bug Stomp]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.musashiblades.com/?p=255</guid>
		<description><![CDATA[I started to do the updates for the Legends Series weapons today, only to find that there are serious issues with prim rezzing in the current release of the Havok7 server. This is affecting many weapon makers. Any detailed effects used in attacks or special attacks are generally made up of multiple prims. Havok7 has [...]]]></description>
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		<slash:comments>0</slash:comments>
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